manifold/src/helpers/mod.rs

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Rust
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use crate::error::ManifoldResult;
use crate::ManifoldContext;
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use poise::{ReplyHandle, serenity_prelude};
use poise::serenity_prelude::CreateEmbed;
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pub async fn paginate(ctx: ManifoldContext<'_>, message: ReplyHandle<'_>, pages: Vec<CreateEmbed>, mut current_page: usize) -> ManifoldResult<()> {
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// Define some unique identifiers for the navigation buttons
let ctx_id = ctx.id();
let prev_button_id = format!("{}prev", ctx.id());
let next_button_id = format!("{}next", ctx.id());
// Send the embed with the first page as content
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message.edit(ctx, |m| {
m.embeds = vec![pages[current_page].to_owned()];
m.components(|b| {
b.create_action_row(|b| {
b.create_button(|b| b.custom_id(&prev_button_id).emoji('◀'))
.create_button(|b| b.custom_id(&next_button_id).emoji('▶'))
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})
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})
}).await?;
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// Loop through incoming interactions with the navigation buttons
while let Some(press) = serenity_prelude::CollectComponentInteraction::new(ctx)
// We defined our button IDs to start with `ctx_id`. If they don't, some other command's
// button was pressed
.filter(move |press| press.data.custom_id.starts_with(&ctx_id.to_string()))
// Timeout when no navigation button has been pressed for 24 hours
.timeout(std::time::Duration::from_secs(3600 * 24))
.await
{
// Depending on which button was pressed, go to next or previous page
if press.data.custom_id == next_button_id {
current_page += 1;
if current_page >= pages.len() {
current_page = 0;
}
} else if press.data.custom_id == prev_button_id {
current_page = current_page.checked_sub(1).unwrap_or(pages.len() - 1);
} else {
// This is an unrelated button interaction
continue;
}
// Update the message with the new page contents
press
.create_interaction_response(ctx, |b| {
b.kind(serenity_prelude::InteractionResponseType::UpdateMessage)
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.interaction_response_data(|b| b.set_embeds(vec![pages[current_page.clone()].to_owned()]))
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})
.await?;
}
Ok(())
}